GBA/GBA SP
PICTURE OF GBA/GBA SP
HERE is some system info on gba/gba sp.
I think you already know what a gba/gba sp is so i only added technical details
**THIS IS FOR OTH GBA/AND GBA SP
CPU : 32-Bit ARM with embedded memory Memory : 32 Kbyte + 96 Kbyte VRAM (in CPU), 256
Kbyte WRAM (external of CPU) Screen : (diagonal) reflective TFT color LCD Resolution : 240 x 160 pixels Color
: Can display 511 simultaneous colors in character mode and 32,768 simultaneous colors in bitmap mode Software : Fully
compatible with Game Boy and Game Boy Color Game Paks
**THIS IS DIVIDED IN SECTIONS
GBA and GBA SP Physical Specifications
Game Boy Advance:
Size : Approximately 3.2" height/5.69"width/0.97" depth Weight : Approximately 5 ounces Power
: Two AA batteries Battery Life : 15 hours Game Boy Advance SP:
Light Source : Front light integrated with LCD Size (closed) : Approximately 3.3" height/3.23"
width/0.96" depth Screen (diagonal) reflective TFT color LCD Weight : Approximately 5 ounces Power : Rechargeable
lithium-ion battery Battery Life : 10 hours continuous play with light on, 18 hours with light off, 3 hours recharging
Hardware colors : Onyx, Flame, Platinum and Cobalt
The Nintendo DS
The Nintendo DS (which stands for dual screen) is notable because it has, uh, dual screens.
In addition to the second screen, the DS has touch-screen input, voice recognition and wireless communication.
Satoru Iwata, President of Nintendo unveiled the highly anticipated Nintendo DS in Hollywood Nintendo
tell us why these features are important:
Two screens offer two perspectives on the action at once. The touch screen could make
accessing items, moving characters or navigating menus as easy as a tap or drag on the screen. Voice recognition could let
players simply tell the game what they want it to do. Chat software will let users transmit text messages, handwriting and
even drawings to one another. And wireless functions could link players in the same room or across the country. There's
still a lot that hasn't been answered, but so far, we know the device will offer two slots and 802.11 WiFi (although Nintendo
hasn't specified which 802.11 they're using and claims to be using their own specific protocol).
The benefits of the dual screen include:
In a racing game, drivers might see their own vehicle's perspective on one screen and
an overall track view on the other. In a role-playing game, the action could take place on the first screen while the second
provides a reference for a player's tools inventory. Game play also could use both screens at once, offering a giant boss
for heroes to defeat. In the future, games could be created allowing users to play games on one screen while text messaging
other DS users on the other. Nintendo is claiming that their touch screen moves the device into the PDA world, allowing
users to do PDA-like things, including writing on the lower screen (which itself has a tougher film cover) The device is
also scheduled to have a microphone for "future" chatting and in-game conversations and a new semiconductor media they claim
can hold up to a gigabit (pinch me, we're talking 128M) of information.
With the newly developed graphics engine, Nintendo claims the DS can reproduce impressive
3-D renderings that can surpass images displayed on the Nintendo 64. Games will run at 60 frames per second, and allow details
like fog effects and cel shading. The 16-channel sound allows for greatly expanded use of voices and music, and a richer,
more immersive game experience. A plug for headphones transmits stereo sound.
"When Nintendo came down and presented the DS platform to us, I think everyone was in shock,"
says Will Kassoy, Activision's vice president of global brand management. "It was amazing. Our technical guys were drooling
at the abilities and wanting so much to dive into programming for the system."
The only problem is, it'll take a while for anyone to do much with the system. Pricing, availability,
and even it's official name will be announced some time into the future.
That said, more than 100 companies worldwide have received software development kits and
are planning games for Nintendo DS. Games in development by Nintendo include a new Super Mario game, a Metroid game, a WarioWare
game and PictoChat, software that lets players send instant text and picture messages. Third-party publishers also have announced
games in development, including a Spider-Man 2 title from Activision, a Rayman game from Ubisoft, a SpongeBob SquarePants
title from THQ, a Yu-Gi-Oh! game from Konami, a Sonic title from Sega, a Bomberman game from Hudson Soft, a Need for Speed
game from Electronic Arts and a Pac-Man title from Namco.
Nintendo DS Pictures
System inforamtion For Nintendo DS
Size (closed): 5.85" wide / 3.33" long / 1.13" tall Upper Screen: Backlit, 3-inch,
semitransparent reflective TFT color LCD with 256x192 pixel resolution and .24 mm dot pitch Touch Screen: Same as upper
screen, but with transparent analog touch screen Color: Capable of displaying 260,000 colors Wireless Communication:
IEEE 802.11 and Nintendo's proprietary format; wireless range is 30 to 100 feet, depending on circumstances; multiple users
can play multiplayer games using just one DS game card Controls: Touch screen, embedded microphone for voice recognition,
A/B/X/Y face buttons, plus control pad, L/R shoulder buttons, Start and Select buttons Input/Output: Ports for both Nintendo
DS game cards and Game Boy Advance Game Paks, terminals for stereo headphones and microphone Other Features: Embedded
PictoChat software that allows up to 16 users to chat at once; embedded real-time clock; date, time and alarm; touch-screen
calibration CPUs: One ARM9 and one ARM7 Sound: Stereo speakers providing virtual surround sound, depending on the
software Battery: Lithium ion battery delivering six to 10 hours of play on a four-hour charge, depending on use; power-saving
sleep mode; AC adapter Languages: English, Japanese, Spanish, French, German, Italian Color: "Titanium" (silver and
black) New Color: "Electric Blue" coming June 6, 2005!
Sony PSP(PlayStationPortable)
To be clear, the PSP is a very different beast from the Nintendo DS. The PSP with a 16:9
widescreen TFT (Thin Film Transistor) LCD centered in the unit. The 16:9 aspect ratio, of course, is the ideal aspect ratio
for movies, a fact that was obliquely referenced in the press materials.
The dimensions are 170mm x 74mm x 23mm with a weight of 260g (for those of us in America
who don't "do" metric, just look at the pretty pictures and you'll see the approximate size). The display is full color (16.77
million colors), showing on a 480 x 272 pixel high-resolution screen. That's pretty impressive for a gaming unit. It also
comes complete with the basic functions of a portable player such as built-in stereo speakers, exterior headphone connector,
brightness control and sound mode selection. Keys and controls inherit the same operability of PlayStation and PlayStation
2.
Sony tells us that the PSP also comes equipped with input/output connectors such as USB 2.0,
and 802.11b (Wi-Fi) wireless LAN, providing connectivity to various devices in the home and to the wireless network outside.
In addition, software and data can be downloaded through a USB or wireless network onto Memory
Stick PRO Duo. Of course, we all were hoping Sony would drop the Memory Stick format, but obviously, that's not to be. Hopefully,
with lots of these units likely to be in circulation, the "no one cares so it costs more" premium charged for Memory Stick
cards will go down once this device ships.
And, because the world always needs another proprietary, restrictive storage format, the
PSP uses a small, but high-capacity optical medium called UMD (Universal Media Disc), "enabling game software, rich with full-motion
video and other forms of digital entertainment content, to be stored." The newly developed UMD, is only 60mm in diameter but
can store up to 1.8GB of digital data.
Accoding to Sony, "A broad range of digital entertainment content such as music video clips,
movies and sports programs can be provided on UMD." To protect this entertainment content (and insure that the purchasing
public again has their Fair Use rights trampled upon, "A robust copyright protection system has been developed which utilizes
a combination of a unique disc ID, a 128 bit AES encryption keys for the media, and individual ID for each PSP hardware unit."
Yeah, it'll be cracked in about three weeks by yet another engineering student with too little social life and disposable
cash.
Like the Nintendo DS, this is a very early showing for this device. There were no playable
games demoed on the floor, and only a limited amount of interactivity at all (mostly limited to watching the in-game camera
move).
Likewise, pricing hasn't been discussed, although the company tells us the device is due
to be released in Japan at the end of this year, and sometime in early 2005 for the U.S. market. This means that the device
is likely to be released in mid-2005 in Japan and somewhere near the end of 2005 for the U.S. market.
Personally, I'm thinking I can probably duct tape a small USB hard drive to the back and
make it into my own personal rolling DMCA violation machine. Actually, to be honest, I'm really not all that excited by either
of these devices. I think I'd be far, far more turned on by a Pocket PC or Palm with a small hard drive than I ever would
by one of these toys.
PSP pictures
Now for what you were waiting for, THE NEW SYSTEMS
NINTENDO REVELOUTON
LOS ANGELES--Nintendo held its pre-E3 press conference this morning and confirmed speculation
that it would announce its contribution to next-generation gaming. Plans for its future console, the Revolution, were revealed
at an auditorium off Hollywood Boulevard.
Nintendo is the last of the "Big Three" game-console makers to reveal its next-gen plans.
Microsoft took the lid off its future console, the Xbox 360, last week, and Sony unveiled the PlayStation 3 yesterday at its
pre-E3 conference.
To cheers from the crowd, Nintendo president Satoru Iwata proudly held a "Revolution prototype"
aloft in his hand--but did not hook it up to any displays or turn it on. The Revolution design didn't follow suit with its
curvaceous competitors, the concave Xbox 360 and the convex PlayStation 3.
In fact, its simple rectangular design could easily be mistaken for a modem at first glance.
However, like its competitors, the unit can stand vertically or lie supine. The black console (other optional colors are in
the works) can fit snugly in a gray stand, where it is pitched upward at a slight angle for vertical positioning, or it can
be removed and laid flat (looking eerily similar to Apple's Powerbook batteries).
Revolution's enigmatic controllers were not revealed, but they will be wireless. Rumors have
been flying that the controllers will be unlike any before, possibly losing buttons in favor of touch screens or incorporating
some sort of gyroscopic functions.
Nintendo @ E3 2005
Nintendo reveals a Revolution prototype alongside the new Zelda and Game Boy Micro
By Nintendo's own admission, according to a report from USA Today, the system is two
to three times as powerful as its current-generation console, the GameCube. Sony's PlayStation 3, announced yesterday, is
reportedly dozens of times more powerful than its predecessor, the PlayStation 2.
However, Nintendo told the newspaper, "It's not all about having 'turbo power.' It's about
what you do with it." What will it have to work with? Iwata did not reveal many of the game console's specifications, but
he did mention that the Revolution will have 512MB of onboard flash memory and will be expandable with two SD memory card
slots.
Eschewing the company's previous business ideas, the Revolution will be online-friendly and
will support a broadband gaming service similar to that of Microsoft's Xbox Live. Its most significant contribution to online
gaming will be the ability to download Nintendo's entire catalog of NES, SNES, and Nintendo 64 console games. As for GameCube
titles, they have the potential to be downloadable, though it's not clear whether the games will be saved to storage devices
or memory cards.
For those who would rather just pop in their hard copy of Mario Sunshine, Nintendo offers
a simple solution: backward compatibility. As indicated before, the Revolution, like the Xbox 360 and the PlayStation 3, will
be able to play all the games from the current-generation GameCube, as well as DVDs through its blue-LED-illuminated front-loading
media drive, though the unit will require "an internal attachment" to play movies.
Nintendo announced that it has "big plans" for the Metroid franchise on the Revolution--showing
a brief cinematic teaser--and that Mario and Zelda games are already in the works. Iwata also stated that Square Enix is working
on a Wi-Fi version of Final Fantasy: Crystal Chronicles for the console. A brief Metroid Prime 3 trailer was shown as well,
and the crowd went berserk when Iwata said that an online version of Super Smash Bros. would be available at launch.
Reggie Fils-Aime, chief marketing officer of Nintendo, also officially announced that the
Nintendo DS will go online, offering connection through Internet hot spots. Nintendo will not charge for the service, nor
will it ask for a fee for online first-party games.
The premier online game for the DS will be a new Tony Hawk title from Activision. Nintendo
did not reveal the full name of the game, nor did it announce a release date. However, Nintendo did say that an online version
of Mario Kart for the DS would be playable on the E3 show floor.
Nintendo also revealed a new edition of its Game Boy Advance handheld. The Game Boy Micro
shrinks the already diminutive GBA down further and still retains the functions of the GBA SP. The unit is slightly larger
than an iPod mini at 4 inches wide, 2 inches tall, and .7 inches deep, and it can fit easily into a gamer's back pocket--"even
tight jeans," as Fils-Aime put it. "It's a hip new way to show off your portable passion."
The unit, which weighs a mere 2.8 ounces, will play all Game Boy Advance games and will have
customizable faceplates. However, there are no new multimedia functions to speak of--yet. Speaking to GameSpot, Nintendo vice
president of marketing and communications George Harrison said Nintendo was considering releasing a version of the Play-Yan
video and music GBA player in the US when the Micro is released this fall.
Be sure to check back for more information on the Revolution and Nintendo's press conference.
GameSpot News will be updating this story throughout the day.
Nintendo Reveloution Pictures
PlayStation 3
Sony unveils its next-gen console in LA; Metal Gear Solid 4, Devil May Cry 4, Tekken 6, Gran
Turismo 5, and Warhawk redux confirmed. First pictures and video inside.
LOS ANGELES--Today saw the second of the big three console makers announce its next-generation
platform. At its pre-E3 press conference, Sony Computer Entertainment gave the world its first look at the PlayStation 3,
as it is now officially called. While the device's price has not yet been set, its release window--spring 2006--has. Flanked
by Sony Computer Entertainment America President and CEO Kaz Hirai, SCE head Ken Kutaragi introduced it as a "supercomputer
for computer entertainment."
The name was not unexpected, since Sony had been running an extensive teaser-ad campaign
prepping the public for the PlayStation 3. The company had laid a blanket of posters around the Los Angeles Convention Center,
site of the Electronic Entertainment Expo (aka E3). Bus stalls and billboards around the convention center proclaimed "Prepare
for Chang3" in the distinctive PlayStation font with partial shots of the Dual Shock controller's square-circle-triangle-X
buttons.
Sony E3 2005 Press Conference
The PlayStation 3 is revealed with much fanfare and even more tech demos.
Sony also confirmed the PlayStation 3 will use Blu-ray discs as its media format. The discs
can hold up to six times as much data as current-generation DVDs. It will also support CR-ROM, CD-RW, DVD, DVD-ROM, DVD-R,
DVD+R formats. Sony also confirmed that the machine will be backward compatible all the way to the original PlayStation. It
will also have slots for Memory Stick Duo, an SD slot, and a compact flash memory slot. It will also sport a slot for a detachable
2.5-inch HDD, somewhat similar to the Xbox 360's. Sony did not mention if the drive would be standard.
Sony also laid out the technical specs of the device. The PlayStation 3 will feature the
much-vaunted Cell processor, which will run at 3.2GHz, giving the whole system 2 teraflops of overall performance. It will
sport 256MB XDR main RAM at 3.2GHz, and it will have 256MB of GDDR VRAM at 700MHz.
Sony also unveiled the PS3's graphics chip, the RSX "Reality Synthesizer," which is based
on Nvidia technology. The GPU will be capable of 128bit pixel precision and 1080p resolution--some of the highest HD resolution
around. The RSX also has 512MB of graphics render memory and is capable of 100 billion shader operations and 51 billion dot
products per second. It also has more than 300 million transistors, larger than any processor commercially available today.
It will be manufactured using the 90nm process, with eight layers of metal. The RSX is more powerful than two GeForce 6800
Ultra video cards, which would cost roughly $1,000 total if purchased today.
The PlayStation 3 will also sport some hefty multimedia features, such as video chat, Internet
access, digital photo viewing, and digital audio and video. Speaking of video, Sony Computer Entertainment's chief technical
officer Masa Chatani was on hand to show off the PS3's panoramic video functions. Since the console has two HD outputs, it
is can be hooked up to two side-by-side HDTVs to projecting video in a 32:9 extra-widescreen format (think Cinemascope in
your living room). Like a gigantic version of the Nintendo DS, the dual digital outputs also allow for an extended game display,
with the action on one screen and either game information or video chat on the second.
Out of the box, the PS3 will have the capability to support seven Bluetooth controllers,
which can be used for nearly 24 hours before they require charging. Later, pictures of the controllers themselves were released,
showing their almost boomerang-like shape. It will also have six USB slots for peripherals: four up front and two in the back.
As rumored, it will also have Wi-Fi connectivity to the PSP, which can be used as a remote screen and/or controller.
Dr. Richard Marx, the inventor of EyeToy, was on hand to show off the PS3's wireless HD IP
Camera. The demo recalled rumors that the machine will have Minority Report-esque motion-sensing capabilities. Marx held two
small cup-like objects in his hands, which moved the cups on the screen in real time.
To show off the PlayStation 3's graphical brawn, Sony showed several game demos, including
an Unreal 3 engine show-off of what appeared to be Unreal Tournament 2007. In what must come as a relief to developers, Epic
Games' Tim Sweeney was on hand to vouch for the PS3, saying it was "easy to program for" and that Epic had received its first
PS3 hardware two months ago. He proved the tech demo was real-time by showing it again and by manipulating the camera and
zooming in.
Sony also showed off several other tech demos. One was a next-gen remake of the famed "duck
demo" first shown when the PlayStation 2 launched. Except this time, instead of one duck in a bathtub, the demo showed a whole
flock of ducks milling about, as well as several toy battleships. Another demo showed grass and foliage growing while another
showed Gran Turismo cars racing with Spider-Man swinging overhead. Speaking of Spider-Man, another demo showed highly detailed
renders of Alfred Molina as Dr. Octopus recreated from the film Spider-Man 2.
However, Sweeney's words were only the beginning. Later, Sony trotted out a whole host of
publishers that are backing the PlayStation 3. And in the process, it confirmed several games for the console. Hideo Kojima
introduced Konami's Metal Gear Solid 4, Capcom showed off Devil May Cry 4, Namco unveiled Tekken 6, Polyphony Digital trotted
out a fifth Gran Turismo, SCEE showed off the next Killzone, and Rockstar Games showed a new Western title.
EA President Larry Probst was also on hand to show off a demonstration of the next Fight
Night game, which will presumably be called Fight Night Round 3. When one of the two fighters took a blow, his skin rippled
realistically. Kudo Tsonoda from EA's Chicago studio was on hand, and said that the goal is to make the facial animation convey
the amount of punishment a pugilist has suffered.
And still the games came. SCEE had three on display: A third Getaway, with an even seedier,
nastier version of London; a new off-road racing game called Motor Storm from Evolution Studios; and a shooter called Heavenly
Sword. Sega is readying Fifth Phantom Saga, and Bandai is prepping another Gundam game. Ubisoft is continuing to innovate
in the first-person shooter field with an all-new IP named Killing Day. Koei enlightened the crowd with a demo of Ni-oh, a
new martial-arts-themed brawler about Buddha's monk bodyguards. Incognito is developing a sequel to Warhawk, the acclaimed
actioner for the original PlayStation.
However, one of the night's most impressive tech demos will likely be the most disappointing
for fans of the Final Fantasy series. After showing some footage from the upcoming Final Fantasy XII for the PlayStation 2,
Square Enix Yochi Wada showed a very impressive demo called "Final Fantasy VII: Technical Demo for PlayStation 3." The visually
impressive demo showed a sequence of a cityscape, culminating with fan favorite Cloud jumping out of a train. However, Wada
said the clip was "merely a sample" and Square Enix currently has no plans to release a remake of Final Fantasy VII for the
PlayStation 3. However, he did say the series would arrive on the console in "some form."
Wada's presence at the PS3 launch was ironic, given that Microsoft announced Final Fantasy
XI for the Xbox 360 just hours later. In fact, much of Sony's conference seemed designed to one-up the features of Microsoft's
new console point by point.
Sony also emphasized that the PlayStation 3 would have similar online connectivity and services
as the next generation of Xbox Live. Calling it "an always on, always connected device," Chatani said the PS3 would be constantly
in touch with a "PlayStation World" network "fundamentally based on a on community, communication commerce, and content."
He said that subscribers could "exchange unique characters and items through the network," much like Microsoft's Xbox Live
Marketplace.
PLAYSTATION 3 SPECIFICATIONS
CPU: Cell Processor PowerPC-base Core @3.2GHz --1 VMX vector unit per core --512KB
L2 cache --7 x SPE @3.2GHz --7 x 128b 128 SIMD GPRs --7 x 256KB SRAM for SPE --*1 of 8 SPEs reserved for redundancy
--Total floating point performance: 218 gigaflops
GPU RSX @ 550MHz --1.8 TFLOPS floating point Performance --Full HD (up to 1080p)
x 2 channels --Multi-way programmable parallel Floating point shader pipelines --Sound Dolby 5.1ch, DTS, LPCM, etc.
(Cell-based processing)
MEMORY 256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz System Bandwidth Main
RAM-- 25.6GB/s VRAM--22.4GB/s RSX-- 20GB/s (write) + 15GB/s (read) SB2.5GB/s (write) + 2.5GB/s (read)
SYSTEM FLOATING POINT PERFORMANCE: 2 teraflops
STORAGE --HDD Detachable 2.5" HDD slot x 1 --I/O--USB Front x 4, Rear x 2 (USB2.0)
--Memory Stickstandard/Duo, PRO x 1 --SD standard/mini x 1 --CompactFlash(Type I, II) x 1
COMMUNICATION --Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x
2) --Wi-Fi IEEE 802.11 b/g --Bluetooth--Bluetooth 2.0 (EDR) --ControllerBluetooth (up to 7) --USB 2.0 (wired)
--Wi-Fi (PSP) --Network (over IP)
AV OUTPUT Screen size 480i, 480p, 720p, 1080i, 1080p HDMI out x 2 AV multi out
x 1 Digital out (optical) x 1
DISC MEDIA CD PlayStation CD-ROM PlayStation2 CD-ROM CD-DA CD-DA (ROM),
CD-R, CD-RW SACD Hybrid (CD layer), SACD HD DualDisc (audio side) DualDisc (DVD side) PlayStation
2 DVD-ROM PlayStation 3 DVD-ROM DVD-ROM DVD-R DVD-RW DVD+R, DVD+RW Blu-ray Disc PlayStation
3 BD-ROM BD-ROM BD
PS PICTURES
The Xbox 360
The Xbox 360™ video game and entertainment system places you at the center of the experience.
Available this holiday season in Europe, Japan, and North America, Xbox 360 ignites a new era of digital entertainment that
is always connected, always personalized, and always in high definition.
Xbox 360 gives you access to the games you want to play, the people you want to play with,
and the experiences you crave—when and where you want them.
Key Highlights
Hardware, software, and services: Unveiled to the world on MTV on Thursday, May 12, 2005,
Xbox 360 represents a dramatic leap forward in high-definition gaming and entertainment experiences. Fusing powerful hardware,
software, and services, Xbox 360 fully engages you in a gaming experience that is more expansive, dramatic, and lifelike,
where the possibilities are limitless and your imagination knows no boundaries. The next generation is here. Industrial
design: A merger of form and function, Xbox 360 wraps powerful technology in a sophisticated exterior. Two of the most innovative
design firms in the world—San Francisco-based Astro Studios and Osaka, Japan-based Hers Experimental Design Laboratory
Inc.—came together to craft a sleek, stylish system that conveys the very essence of Xbox 360. Xbox Gamer Guide:
The Xbox Gamer Guide is an entertainment gateway that instantly connects you to your games, friends, music, movies, and downloadable
content. Available at a touch of the Xbox Guide Button, the Xbox Gamer Guide gives you instant access to the experiences and
content you want, from the gamer card of the player that just invited you to play online to new downloadable content for the
game currently running. Personalized interface: Xbox 360 lets you create your own unique system and experience. With interchangeable
Xbox 360 Faces, it's easy and fun to change the appearance of your console. Switch on your system and customize the look and
feel of the Xbox Gamer Guide and Xbox System Guide with unique "skins." From sleek and sophisticated to fun and funky, pick
the Faces and skins that show your personality. Ring of Light and Xbox Guide Button: Divided into four quadrants, the
glowing Ring of Light and Xbox® Guide Button visually connect you to your games, digital media, and the world of Xbox Live™,
the first global, unified online console games service. Featured on both the wireless and wired controllers, the Xbox Guide
Button puts you in control of your experience. In addition to bringing up the Xbox Gamer Guide and the Xbox System Guide,
the Xbox Guide Button lets you turn the system on and off without ever leaving the couch. Xbox Live: Xbox Live is where
games and entertainment come alive, the only unified place where you can play with anyone, anytime, anywhere. And the best
just got better. Connect your Xbox 360 to your broadband connection and get instant access to Xbox Live Silver. Express your
digital identity through your Gamertag and gamer card, talk with others using voice chat, and access Xbox Live Marketplace—all
right out of the box, at no extra cost. Upgrade to Xbox Live Gold and enter the exciting world of multiplayer online gaming.
With intelligent matchmaking, access to all your achievements and statistics, video chat and video messaging, and an enormous
selection of games, Xbox Live Gold delivers your competition, on your terms. Xbox Live Marketplace: Keep your favorite
games fresh with instant access to new content. Xbox Live Marketplace is a one-stop shop to download new game trailers, demos,
and episodic content, plus new game levels, maps, weapons, vehicles, skins, and more. Accessible to everyone who establishes
a broadband connection with their Xbox 360, Xbox Live Marketplace lets you personalize and extend your experience, on demand.
Games: Xbox 360 redefines what games look like, sound like, feel like, and play like to engage you like never before.
With Xbox 360, epic worlds are alive with detail, from thunderous skies rumbling over a mountain range to tiny blades of grass
rustling together in the breeze. Vibrant characters display depth of emotion to evoke more dramatic responses, immersing you
in the experience like never before. You’ll see all Xbox 360 titles at 720p and 1080i resolution in 16:9 widescreen,
with anti-aliasing for smooth, movie-like graphics and multi-channel surround sound. Digital entertainment: Amplify your
music, photos, video, and TV. Watch progressive-scan DVD movies right out of the box. Rip music to the Xbox 360 hard drive
and share your latest digital pictures with friends. Make the connection, and Xbox 360 instantly streams the digital media
stored on your MP3 player, digital camera, Media Center PC, or any Microsoft® Windows® XP-based PC.
Xbox 360 System Performance Specifications Custom IBM
PowerPC-based CPU Three symmetrical cores running at 3.2 GHz each Two hardware threads per core; six hardware threads
total VMX-128 vector unit per core; three total 128 VMX-128 registers per hardware thread 1 MB L2 cache CPU
Game Math Performance 9 billion dot product operations per second Custom ATI Graphics Processor 10 MB of embedded
DRAM 48-way parallel floating-point dynamically scheduled shader pipelines Unified shader architecture Polygon
Performance 500 million triangles per second Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA Shader
Performance 48 billion shader operations per second Memory 512 MB of 700 MHz GDDR3 RAM Unified memory architecture Memory
Bandwidth 22.4 GB/s memory interface bus bandwidth 256 GB/s memory bandwidth to EDRAM 21.6 GB/s front-side bus Overall
System Floating-Point Performance 1 teraflop Storage Detachable and upgradeable 20GB hard drive 12x dual-layer
DVD-ROM Memory Unit support starting at 64 MB I/O Support for up to four wireless game controllers Three
USB 2.0 ports Two memory unit slots Optimized for Online Instant, out-of-the-box access to Xbox Live features
with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and
voice chat to talk to friends while playing games, watching movies, or listening to music Built-in Ethernet port Wi-Fi
ready: 802.11a, 802.11b, and 802.11g Video camera ready Digital Media Support Support for DVD-Video, DVD-ROM,
DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD Ability to stream media from portable music
devices, digital cameras and Windows XP-based PCs Ability to rip music to the Xbox 360 hard drive Custom playlists
in every game Built-in Media Center Extender for Windows XP Media Center Edition 2005 Interactive, full-screen 3-D
visualizers High-Definition Game Support All games supported at 16:9, 720p, and 1080i, anti-aliasing Standard-definition
and high-definition video output supported Audio Multi-channel surround sound output Supports 48KHz
16-bit audio 320 independent decompression channels 32-bit audio processing Over 256 audio channels Physical
Specs Height: 83 mm Width: 309 mm Depth: 258 mm Weight: 7.7 lbs. System Orientation Stands vertically
or horizontally Customizable Face Plates Interchangeable to personalize the console
XBOX 360 PICTURES
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